@startuml
sprite $d_and_d_beyond [48x48/16] {
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!define FA6_D_AND_D_BEYOND(_alias) ENTITY(rectangle,black,d_and_d_beyond,_alias,FA6 D_AND_D_BEYOND)
!define FA6_D_AND_D_BEYOND(_alias, _label) ENTITY(rectangle,black,d_and_d_beyond,_label, _alias,FA6 D_AND_D_BEYOND)
!define FA6_D_AND_D_BEYOND(_alias, _label, _shape) ENTITY(_shape,black,d_and_d_beyond,_label, _alias,FA6 D_AND_D_BEYOND)
!define FA6_D_AND_D_BEYOND(_alias, _label, _shape, _color) ENTITY(_shape,_color,d_and_d_beyond,_label, _alias,FA6 D_AND_D_BEYOND)
skinparam folderBackgroundColor<<FA6 D_AND_D_BEYOND>> White
@enduml